Ability to choose the amount of deadzone - large, medium, small, off (in the main menu) New custom settings screen with ability to fine tune the expo curve
Changes to the racetrack generator algorithm If you have previously needed to use a model with modified endpoints, it is now recommended to going back to using a standard default model setup. If you have been using an older version of Freerider you will probably need to go through the Calibrate Controller procedure in the simulator again. Now you should no longer need to set up special endpoints for radios such as the FrSky Taranis etc. This will be most noticeable on Windows machines.
Here is a few tips on how to set up your Spektrum transmitter to work with the simulator:Ĭompletely reworked the internal input system to provide better controller compatibility and easier controller calibration. Please try the free demo version to see if it will work with your controller.
* Controllers that have been succesfully used include FrSKY Taranis, Spektrum, Devo, Turnigy, Flysky, Jumper, Radiomaster, Eachine, Detrum, Graupner and Futaba RC radios, Realflight and Esky USB Controllers, Logitech, Xbox and Playstation gamepads.
In the full version you have the ability to adjust settings for input rates, camera and physics precisely to your liking.įly (and crash!) all you want regardless of rain, wind, sleet or snow - all for the price of a few replacement props. The demo has a deliberately sluggish quad setup.
Six sceneries are included as well as a Racetrack Generator that can generate millions of tracks automatically using procedural generation. There is a demo version that you can try for free which includes one scenery. In the full version 3d flight mode is also available (for inverted flying).
It is highly recommended to use a USB controller. Once you're happy with things, take screengrabs with your capture service of choice, or by pressing the Windows + Print Screen keys if you want to keep things simple.First person view (FPV) and line of sight (LOS) flying available. Within this window, now select 'Showcase'.īy default, this changes your camera to a drone view and clears the screen of various user interface elements.įrom here, you are free to change the zoom, focus, move the camera around the plane (or keep it locked in centre) and so on. To do this, head to the Toolbar at the top of the screen, then select Camera. If you want to take dramatic shots, and strip away on-screen elements, then you need to change to 'Showcase' mode.
Of course, your current view - whether it's the cockpit or standard external view - might not be enough for photo taking. This allows you to have a breather and take in the views around you. Though the plane's engines and propellers will seemingly still be running, it will be suspended in mid-air. Note - it won't appear in every mode, such as Discovery Flights. (You'll find it on the upper right, on the same row as the 'Print Screen' key.) On Xbox, you must open the toolbar - click in the left stick - and by default it's on the very left. To enter Active Pause in Flight Simulator, press the 'Pause' key on the keyboard.
First, we need to pause the game using a mode named Active Pause. Then, when you start playing, we have explainers on weather and liveries, multiplayer, using autopilot and sim rate, and how to use the game's equivalent of photo mode with Active Pause.įlight Simulator's Active Pause explained: How to enter photo modeįlight Simulator has a photo mode of sorts, though it takes one or two steps to find. For those investigating their Flight Simulator options, we have a planes list and airport list for each launch edition, a list of Flight Simulator Achievements.